Bonjour Jeunes gens !
Dans le mod FC3 Easy-Start Mod - New OPEN WORLD Version , je voudrais faire modifier quelques lignes : je voudrais débloquer les compétences MAIS ne pas les activer. J'ai toujours le plaisir de prendre de l'expérience.
Dans le mod, les lignes liées aux compétences sont ici :
--Unlock and activate all abilities
CAPI_Player.SetAbilityUpgradable(player, "SP_CookThrowables");
CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadA");
CAPI_Player.SetAbilityUpgradable(player, "SP_FastAimedReload");
CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadB");
CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationA");
CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationB");
CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathA");
CAPI_Player.SetAbilityUpgradable(player, "SP_ShootOnZipline");
CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedFallDamage");
CAPI_Player.SetAbilityUpgradable(player, "SP_MountedGunHandling");
CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveSingle");
CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowSingle");
CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveDouble");
CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowDouble");
CAPI_Player.SetAbilityUpgradable(player, "SP_PistolMarksmanTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_HoldBreathUnderwater");
CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathB");
CAPI_Player.SetAbilityUpgradable(player, "SP_LongerSprintBurst");
CAPI_Player.SetAbilityUpgradable(player, "SP_Takedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotA");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealA");
CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotB");
CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotC");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealB");
CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotD");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenA");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealA");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealB");
CAPI_Player.SetAbilityUpgradable(player, "SP_ArmorDefense");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenB");
CAPI_Player.SetAbilityUpgradable(player, "SP_ExplosionDamageResist");
CAPI_Player.SetAbilityUpgradable(player, "SP_FireDamageResist");
CAPI_Player.SetAbilityUpgradable(player, "SP_VehicleExtraHealth");
CAPI_Player.SetAbilityUpgradable(player, "SP_ChainTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_GrenadeTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_HeavyUnitTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_Slide");
CAPI_Player.SetAbilityUpgradable(player, "SP_DragBackTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_SprintReload");
CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadA");
CAPI_Player.SetAbilityUpgradable(player, "SP_FasterWeaponHandling");
CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadB");
CAPI_Player.SetAbilityUpgradable(player, "SP_BetterBowHandling");
CAPI_Player.SetAbilityUpgradable(player, "SP_FasterBowDraw");
CAPI_Player.SetAbilityUpgradable(player, "SP_SwimSprint");
CAPI_Player.SetAbilityUpgradable(player, "SP_CrouchRun");
CAPI_Player.SetAbilityUpgradable(player, "SP_SilentRun");
CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownKnifeThrow");
CAPI_Player.SetAbilityUpgradable(player, "SP_LootTakedown");
CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoublePlant");
CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleAnimal");
CAPI_Player.SetAbilityUpgradable(player, "SP_MeleeResist");
CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleCash");
CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseLootSalePrice");
Sauriez-vous les modifier pour que les compétences soient seulement débloquées mais non activées ?
Bien à vous !